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Before I get into the concept of games, I’d
like to describe a recent experience, which has helped me clarify
my thinking about games. That
experience was a civil lawsuit. There was nothing “fair” or
“just” about the lawsuit, even though it was part of the great
American system of justice. Basically,
a civil lawsuit starts when people decide they are victims and
don’t want to take responsibility for their own mistakes.
That means they must find someone else to be responsible
for their mistakes (and our civil court system is perfect for
that)1 .
Just hire an attorney, and if you can find one good enough,
make your victim pay for your mistakes.
It’s a great game!
I don’t know if you’ve ever been through a
civil lawsuit before, but the game is such that you are suddenly
thrust into it with no apparent rights—especially when the other
side attacks first and does a good
job in the attack. When
the process starts, you have to hire an attorney at $250 per hour
(or more) to represent you. This means that even though you didn’t do anything (and no
one except the plaintiffs is accusing you of doing anything),
suddenly you get to pay $5,000 to $20,000 per month in
attorney’s fees. In addition, you may also have to pay a retainer of $20,000
or more up front just in case you don’t pay your bills.
The next thing that happens in such a lawsuit
is you get subpoenaed for documents. They might ask for a copy of
every single document you have.
This is a huge amount of paperwork and you might have to
hire a temporary employee full time just to compile all the
documents. Your
attorney might object to some of the documents, especially those
that request
generally “all business records or every document relating to
financial activity.” But remember, we’re only talking about the first round.
The next step is called a deposition. During
the next step, the opposing attorneys will manage to find out what
percentage of your documents they have collected and do whatever
they can to get them all on the round.
Who knows what kind of “nasty” thing they could infer
about you from some meaningless document from your office.
During the deposition, the attorneys on the
other side (after they’ve gone through all the documents
they’ve collected from you), get to accuse you of everything
they can think of and then ask you questions so that you’ll
admit it. This is
where your skill at playing games comes in.
The game amounts to how well can you endure two to five
days of questioning under the following rules2 :
1) You
must answer everything truthfully;
2) You
must answer every question;
3) If
the opposing attorney doesn’t like the answer you give, he gets
to continue asking you questions on the same topic until he gets
the answer he wants or gets tired and gives up;
4) If
you get caught telling a lie, the judge will assume you are guilty
and order to you pay the full amount of the judgment the
plaintiffs are asking3 ; and
5) If
you are sued in the right state, your attorney doesn’t even get
to object to questions. He
just sits there the whole time letting the clock run on his bill.
Oh, and by the way, here is a sixth rule:
6) The
fifth amendment doesn’t apply to civil lawsuits because this is
not a criminal matter and you wouldn’t want to imply that
you’ve done something criminal.
Thus, you HAVE TO answer each question.
To survive such an ordeal, I believe, requires someone with
Bill Clinton’s skills who can respond to each question with a
response like, “Well, it depends upon the meaning of the word
IS."
Anyway, if you survive such an ordeal, then
your attorney gets to do the same thing to the other side and then
perhaps the suit will be dismissed.
You might even get your attorney’s fees back or you might
even prolong the process by counter suing and possibly winning a
suit against them. However, you never get reimbursed for the time
and emotional pain brought by the lawsuit.
On the other hand, if you don’t survive (and
not surviving simply means that your attorney says, “Well, I
think we’re going to have to go to trial and this could take two
years and lots of legal fees.”), then you just have a few
choices—1) continue the process and spend the legal fees or 2)
settle the case, which basically means they get to legally take as
much of your assets as you are willing to permit (and they demand)
to make the process go away.
Anyway, as I’ve said, “It’s just a
game.” The
attorneys knew they were playing a game and they knew how to win
the game. Me—I
barely knew I was playing the game because it seemed so real.
But that’s what makes it a game.
The
Definition of A Game
Those of us who live on this planet play
numerous games. These
games give us emotion, drama, outrageousness, and everything else
we can possibly think of. We
love to watch such drama unfold before us on the television, while
we complain about it. However,
we absolutely hate it when such drama unfolds with us as one of
the main characters. And
these games are all around us.
Investing is a game. Wealth
is a game. Health is
a game. Justice is a game. Being
a victim is a game. And
there are so many more.
Satirically, one might define a game as
something that makes something much more important than it really
is. It’s a set of rules that define the boundaries of the game,
how the game is won or lost, and how to play the game—what you
can and cannot do during the game.
In fact, while you are playing such games, the most
important thing is to obey the rules of the game.
Looking at the rules, mentioning them, or even considering
that you might not want to follow the rules might even threaten
the existence of the game.
Every game you play has two kinds of rules:
mandatory rules and optional rules.
Optional rules are rules that you make up.
If you don’t follow one of them, then there is an
optional penalty. Mandatory
rules are optional rules that you don’t yet know are made up.
People will always adhere to mandatory rules because they
are too afraid of the penalties for not doing so.
For example, the six rules of a deposition that I mentioned
were all mandatory rules that were told to me by my attorney by
way of preparation. I
thought they were all mandatory and that the penalty was that I
could be slapped with a huge judgment (many times my net worth) if
I didn’t follow them. However,
when I think about it now, I don’t know how I could possibly pay
much more than my net worth.
And what about the rule about “you must be honest.”
The plaintiff’s attorneys seemed to imply at the end that
I was one of the most honest defendants they’d dealt with.
Hmm, did that mean I didn’t play the game correctly?
My guess is that I really didn’t even know half of my
options in playing that game.
And I certainly was not at the point where I felt
comfortable making up my own rules.
Yet, that’s how most games are won.
The bottom line is that there are no mandatory
rules to games. Furthermore,
in my experience, successful, happy people tend to live
life without mandatory rules.
Does that mean that they break the law?
No. Does that
mean they are bad? No.
They simply realize the nature of each game and if they choose to
play, they tend to invent their own rules.
Some of you probably disagree with me here, but that’s
simply because you’ve chosen to act as if most games you play
are reality instead of games.
Go into your wallet and pull out a
twenty-dollar bill. Do
you believe that bill is real?
Chances are it’s quite different from the twenty-dollar
bills that were printed five years ago. But now the new one is real and the old one is obsolete.
Were you asked permission by the government to print it?
Did you get a vote? No, but isn’t this a democracy?
Doesn’t that bill say that its backed by the debt of the
federal reserve? What
does that mean? Isn’t
the Federal Reserve a private company that has the right to
control our monetary supply?4
In most games, you are taught that you must
play a certain way. If
you watch the investment game unfold in front of you on CNBC, you
might conclude that it’s all about picking the right stock and
holding it forever. However,
the joke of the game is that some stocks go up, but most don’t.
Thus, you think the rule is to have some magic secret that
involves picking the right stocks.
I was recently at EPCOT center viewing exhibits
that typify America’s future.
In the late 1960s when Disney formed the park, the
companies that were the bedrock of America’s future all had
exhibits there. These
were companies like IBM, GM, ATT, Xerox, Exxon/Mobile, and Eastman
Kodak. It wouldn’t
surprise me much at all if at least two of those companies ceased
to exist within the next five to ten years.
And what about companies like JDS Uniphase, VA LINUX,
Lucent, and Global Crossing? These were all touted to be the major companies of the future
in 1999. Today, all
these companies are selling for less than $10 a share.
Some might not even be around in a few years.
Thus, the investment game is not what you might think it
is. It’s totally
different.
In fact, part of what we do at IITM, Inc. is
teach you how to play certain games—such as the wealth game and
the trading game—in a way that allows you to be successful. This
is incredible information that few people have access to in our
world.
Understanding
the Rules of the Game
To determine what the rules to the game are,
you must step out of the game and watch it.
While you are playing it, you have no perspective.
You can’t see what’s possible.
You might be told what the rules are, but those rules might
not have anything to do with how “successful” people win the
game. Those rules
might be just how “winners”
(plus those who really don’t understand the game) want
you to play it.
The seriousness of a rule is usually determined
by the severity of the penalty that is imposed upon you for
breaking the rule. Yet
most people are not aware of, and don’t even understand, the
rules they follow. There
are rules that everyone knows and most people follow, such as
stopping for red traffic lights.
However, there are also rules that almost nobody knows and
everyone follows. For
example, the hidden rule that you need to pick the right stock to
get rich might fall under that definition5 .
Acting like a rule is mandatory, when it is
optional, might be defined as crazy.
But that’s how most people play the games of life.
In fact, quite often we join a group and part of group
membership means that you accept the group’s mandatory rules as
a condition of membership. And
let’s look at some of the mandatory rules you’ve probably
played your life by. In
fact, you define yourself by what rules you follow and what rules
you break. What if
all of these rules were optional?
• Thou shalt work.
• Thou shalt be
busy and do things to prove it.
• Thou shalt
distract thyself and not really live life.
• Thou shalt go to
school in order to get a good job.
• Thou shalt speak
a particular language in a particular way in order to communicate,
substituting symbols for real experience.
• Thou shalt love
thy parents.
• No matter what
thy parents do, they are always thy parents and you are always the
child. And typically
thy parents are the controllers and, you, the child are the one
who is being controlled.
• Thou shalt have
a point of view and believe that it matters.
• Thou shalt go to
the doctor when you feel sick and pay the doctor money whether you
feel better when you finish or not.
• Thou shalt go to
the doctor when you are sick, no matter how bad you feel. Under extreme emergencies, an ambulance might bring you to
the doctor.
• Thou shalt buy
health insurance in case you get really sick.
• Thou shalt buy
life insurance in case you die.
• Thou shalt
believe that the only cures for cancer are surgery, radiation, and
chemotherapy.
• Thou shalt
believe that your health is beyond your control.
• Thou shalt
believe that as an American, you are free and you need to defend
that freedom (especially from terrorists).
• Innocent people
may be killed when we defend freedom.
It’s just the price someone (i.e., the innocents) has to
pay for freedom.
• Thou shalt limit
your attention because there is not enough of it to go around.
• Thou shalt know
“right” from “wrong.”
Let’s take a look at the last one because
most of you probably think that one is mandatory.
Rules basically define what is right and wrong.
However, as a culture matures and delays, it generally
increases the number of rules it has.
Today in America, it takes hundreds of lawmakers to add to
our rules. It takes
millions of police and attorneys and judges to enforce and defend
our system of rules (i.e., the law).
Teachers spend lifetimes
trying to figure out our rules and criminals spend
lifetimes on how to get around them.
Lawmakers think they make our rules.
But even that game is fuzzy.
Instead, the justice system tends to rely on case law
(prior court case results) to interpret the law.
And you can find case law to support almost every
interpretation of the law that you could possibly imagine.
The rules of the American game have become very
complicated. You can
defend and support hundreds of interpretations of the law.
In addition, you can spend hundreds of thousands of dollars
to figure out how to do something the way you want to do it. That interpretation may be useful for a while, and then
perhaps some more rule changes will occur and the money you spent
will be worthless. In
fact, part of the game of American business is that you need to
set aside a large part of your budget to support the government
(i.e., taxes to support the rule makers and the rule enforcers)
and you also need to set aside a huge portion of your budget to
defend yourself against lawsuits such as the one I went through.
It’s one of the optional/mandatory rules of the game of
American business.
Games
Are Destructive to the Participants
Any game will become sufficiently complicated,
given enough time, to destroy the participants who elect to play
the game. It will do
so through contradictory rules.
It will even have different rules for while the game is
being played versus the time out periods when the game isn’t
being played.
For example, I love football.
I’m a true green and gold Green Bay Packer fan.
(Notice, by the way, how I’ve allowed the game to define
me.) Yet when you
look at the rules of the game of football, it amounts to nothing
more than controlled violence waged for an audience that loves the
drama. It’s a lot
like the Gladiators of Roman times or perhaps the Christians and
the lions, but the rules are a bit more complicated.
The average football player has to get himself in superior
shape so that he can tear his opponents apart (within the rules of
the game). For
example, the tearing apart must occur after the ball is hiked and
before the whistle is blown.
Even then certain things are not allowed, but the average
player is taught to do as much damage as possible—just don’t
get caught by the referee or umpire doing those things that are
defined to be “too rough.”
The rules are lose enough to allow a tremendous amount of
violence because that’s why people come to games6 . They love
the sound of bodies crunching together.
Football players get paid well, but many retire with
crippling injuries that will nag them for the rest of their lives. Some get paralyzed and some even die. But of course the rules get changed a little when too much of
that happens—the crippling and dying, that is.
It’s okay, however, for many of these professionals to
retire with injuries that stay with them for the rest of their
lives. After all,
they did get paid well.
However, the fate of former NFL players is much
worse than just facing a lifetime of injury.
Within the first two years of leaving the National Football
League, 87% of ex-players become bankrupt, divorced or unemployed.
Only 20% of former players are in the financial position
where they won’t have to work again. And of all the ex-players
that wind up divorced, half of those take place in their first
year out of football. These
men, perceived as pillars of strength by the majority of America,
really have no clue what life away from football is all about. And
they have virtually no idea how to cope.
However, this is just one example of how playing the game
(any game!) will tend to destroy the participants.
It also suggests that getting a large salary (and the NFL
veteran minimum salary is about a half million dollars each year)
has nothing to do with winning the money game.
We
Play Games to Feel Important
Games depend upon value, the process of making
something more important than something else.
Let’s look at the game of football to understand that. The ultimate goal is to win the Superbowl every year.
However, there are 31 teams and only one of them gets to
win the Superbowl each year.
On the average, a professional team might only win 2-4
Superbowls in a century and some might never win.
Many professional football players will spend their entire
football lives without even playing in a Superbowl game
Thus, there are secondary values to the game or
other ways to make yourself important.
First, there is money.
Players get paid very high salaries these days.
Second, there is the importance of winning a game.
You get a small reward for each game that you win.
In addition, many football players play for an intangible
value called RESPECT. They
want other players to respect them and their team.
This idea of value and importance must be
constantly fed or it will starve.
However, the very nature of the game helps define and feed
value. No game
is simple; in fact, games tend to increase complexity in the
world. In each game,
you have the perception of the individual players mixed with the
rules of the game to define importance.
Some players may just play for money.
Others may play only to win, with money being of secondary
importance. Still
others play only to win Superbowls. And when you’ve won several, you can play to win more—to
be the all time best.
Notice some of the presuppositions involved in
defining what’s important in a game.
First of all, games help define differences.
Each football team will have 11 players on offense and 11
players on defense, plus special teams players, each with a
different role. There is a perception that some players are more important
(i.e., the quarterback) than others.
In addition, the goal of the game is to determine the best,
which team plays better than others.
Every year 30 teams will lose7 ,
while only one team gets to be the best.
Of course, there is a consolation prize for the worst team,
the first pick in the NFL draft.
Notice how this entire process is set up to make everything
unequal, to divide us up and make some parts of the whole better
than others. And, of
course, there is the presupposition that one should never question
the rules of the game which produce this division.
Think about what I’ve said here.
Never question the game itself.
Just keep busy and keep playing.
How about the following presupposition in
football? Football is
a spectator sport that is designed to please and pleasure the fans
who pay for it. Isn’t
that the basic presupposition?
Yet every football team, except one—The Green Bay
Packers—is privately owned.
The bottom line of the game is really the ego of the owner.
The owner gets to have the status of owning a pro football
team and, in most cases, gets to have huge profits.
If those profits tend to dwindle, they get to move the team
to another city where they are usually offered huge tax incentives
for moving. When this
happens the fans from the old city are totally neglected.
Now didn’t we just assume that the purpose of football
was to pleasure and please the fans? The Packers, being a non-profit team owned by fans, is an
exception—no owner can move the team and the fans tend to be
loyal for life. However,
the other owners have made certain that the Packers will be the
only non-profit team. They’ve
made a rule that says, “all teams (except the Packers) will have
a for-profit owner.” Hmm! And
remember that the owners made up that rule.
Does that mean that it is mandatory?
Remember; never question the assumptions of the
game. Just keep busy. Just keep playing. Allow
the illusion to continue forever.
Yet, no game will survive persistent questioning.
If you are a football fan, perhaps my questioning of the
game of football has tweaked you a little.8
Other
Keys to Understanding Games
There are two other key aspects to games that
you need to understand if you want to become a game master. First, each game has certain participants.
Those participants will be different for everyone who plays
the game, but the nature of the participants will be the same for
everyone. I’ve done
a lot of psychological clearing work in an area called game
spheres and this description of participants comes from that
model. Games spheres
tends to explain a lot about human behavior that doesn’t make
sense without it, including why we behave so irrationally and
continually sabotage ourselves.
Basically, we do so because we play games with different
roles in each game.
Second, each game has three levels. At level one you are an involuntary player.
The rules seem totally mandatory for you because you
don’t even know you are playing a game. Most football fans, for example, don’t realize that they
are playing a game. Instead,
they think they are watching a game and that their activity is
real. You might be
the central character in the game, but you really are not aware
you are playing a game. But when you don’t know you are playing
a game, the game seems like reality and you have no choices in how
you play. Yet, being
a fan is part of the game. You have certain rules to follow to
play the fan game.
At the second level of game playing, you are
aware of the fact that you are playing a game and you choose to
play actively. When
you wake up to this level, you can, depending upon your level of
personal power, invent your own rules.
People who win games, usually play at this level.
Finally, at level three, you decide that the
game limits you and you elect not to play.
To some extent the game may be all around you, but the game
has no power over you because you have elected not to play.
We’ll illustrate both of these concepts with
our football metaphor and then go on to discuss the game of money
in detail.
Game
Participants
Each game you play will have a central
character. This
character is usually in the form of some archetype such as “The
HERO.” You decide
who this main character is and what his/her archetype is depending
upon how you play the game. This
is why the same game can be different for nearly everyone who
plays it. That is,
each person will assign a different archetype to the main role of
the game.
This central archetype in your game will have
two attached characters; the
supporter and the enemy. Thus,
if you were playing the game as the Knight in Shinning Armor, then
your supporter might be the Squire and the enemy might be the Evil
Wizard. However,
everyone will play games from a different perspective.
A female playing the same game might be the Damsel in
Distress as the major archetype.
Her supporter would be her Knight in Shinning Armor and her
enemy might be the Dragon that wants her for himself. Note that
the Knight and Dragon are meaningless without each other and the
presence of the game.
For each game, you will also have another main
character who is the opposite to your main archetype.
For example, if you are playing a game as the Knight in
Shinning Armor, then your opposite might be the Black Knight.
This opposite character would also have his/her attached
characters, his/her supporter and his/her enemy.
The Black Knight’s supporter might be his “Trusty
Horse” and his enemy might be “The Dragon.”
To summarize, people tend to play games in the
role of an archetype character such as the Knight in Shining
Armor. The overall
game would tend to have six types of participants, the archetype
character and his/her opposite are two of them.
Each pair of opposites would have at minimum an enemy and a
supporter of some sort. These would also be archetypes of lesser importance,
depending upon how one was playing the game.
This might sound a little strange to you if you
tend to play games unconsciously, as if they are real.
It’s only when you really look at the games you play that
you can decide the type of role you are playing.
And guess what? At
some level, you tend to play all six roles in your life.
In our football game, the main archetype might
be the HOME TEAM. The
opposite archetype might be the VISITORS.
The supporter of the home team might be the COACHES, while
the enemy might be the BAD PRESS.
The supporter of the VISITORS might be their COACHES, while
the enemy of the visitors might be the HOME TEAM FANS.
While the model I laid out seems quite generic,
different people who play the game will have entirely different
roles laid out for the game, depending upon how they play.
Here are some possible examples of who the main archetype,
and its opposite, might be for different individuals, all playing
the football game.
THE CHAMPIONS vs THE LOSERS
THE ROOKIE vs THE VETERAN
THE GOOD GUYS vs THE BAD GUYS
THE GREAT QUARTERBACK vs THE EVIL DEFENSE
THE GENERAL vs THE EVIL ONE
THE FUN GUYS vs THE SPOIL SPORTS
THE RETIRING HERO vs THE NEWCOMER
THE LOYAL FAN vs THE DRUNKEN BUM
THE WINNER
vs THE LOSER
THE STRATEGIST vs THE SEAT OF THE PANTS PLAYER
These are just a few ideas of roles people
could adopt to play the same game—football.
Your primary role could be that of a fan (with some
particular role or that of a player or coach or broadcaster or
almost anything). Most
people, of course, will have some type of fan role as the primary
character. The key
thing is to remember, that in each case, both your primary role
and its opposite will have an enemy and a supporter.
The next important thing about the participants
in the game is that each of the six roles gets to be “right”
in some way. They all
have some belief about themselves that makes them right.
Thus, each game would have six metaphorical participants,
each knowing that their existence was somehow justified by their
being right in some way.
For example, the home team might believe that
“it’s important to protect the honor of the people of the home
city.” You can fill in the blank with the name of the city.
The visitors might believe that “it’s important to have
respect wherever you go.” Notice
that now each of them has a reason to play the game.
The supporter and the enemy of each archetype would also
have some reason to justify their respective existences.
The coaches, for example, as supporters of the
home team, might believe that “the team cannot win without our
support.” That
would certainly justify the existence of the coaches.
And the enemy of the home team, the bad press, might
justify their existence by believing that “overpaid football
players need to win all the time to justify their existence and
their high salaries.” The
coaches of the visitors might believe that the visitors “can
only win with our support” which would certainly justify their
existence and make them right.
The home team fans, who continually harass the visitors,
might believe that “we can only feel good about ourselves when
our team beats these bad guys.”
And that would justify them continually harassing the
visitors.
Remember, six participants and their
justifications will tend to be a little different for everyone who
participates in a game. For
example, my main role in football focuses on being a Green Bay
Packers fan and the archetype that I’d say best describes me is
that of “Distant Stockholder Who Loves his Team.”
My justification for that role is that “I was born in
Green Bay and I’ll always love my team.” However, that just gives you one of the six participants in
the way I participate in the game of football.
And, it’s not important to find all six for the purpose
of this discussion. My
main point is that everyone will be a little different, depending
on the role he or she plays as a central character in the game and
how he or she seems to relate to the rest of the game in defining
the other participants. This
is what makes games so interesting and so addictive for each
participant.
Think about it.
Most people don’t even know they are playing a game, so
the participants and the rules are all unconscious.
Nevertheless, everyone picks a central participant for the
way we play a game and has some justification to make his/his
participation right.
In addition, the nature of the game changes for
everyone, depending upon how they define the other key
participants in the game. For
example, my wife is also a Green Bay Packer stockholder.
However, she was born in the city of Singapore, not Green
Bay. She usually
enjoys a game when she goes to one, if it’s not too hot or too
cold in the stadium. However,
she doesn’t like the game to get too exciting.
She’d prefer that the Packers just win easily. However, when she’s not at a game, she could care less
about football. She
might watch the Packers on television if they played in the
Superbowl, but even then she’d probably have something else
she’d rather be doing. And
if she does watch the game, she’s probably doing something else
at the same time. As
a result, don’t you think her primary role in the game is a lot
different from mine? And
don’t you think her ideas about what make each participant right
is totally different from mine.9
You’d better believe it! And
it’s the same for all of you who in some way choose to
participate in the game of football—even as a fan!
Levels
of Game Participation
Games become even more complicated because of
various levels of participation that one might select.
In my opinion, there are at least three levels of game
participation: unconscious participation; aware participation; and
a conscious decision not to play any game that limits you (and all
games limit you in some way).
Unconscious Participation: Most of us participate in games on an unconscious level.
We never even know we’re playing the game.
For example, have you ever thought that you were playing a
money game or a trading game?
Or, did you at some level decide that this was real and
that everything was very serious?
If you answered “yes” to either question, then you are
playing these games at an unconscious level.
This means that you play by someone else’s rules.
You’re on automatic pilot and your chances of winning the
game are very slim.
Most people play most of their games
unconsciously. Thus,
they believe that everything that happens is real and that they
have no choice in the matter.
And if you find this article strange and hard to believe
(although most people who might do so will have stopped reading it
long ago) then you are probably on automatic pilot with little or
no choice. All the
rules of the game are real. All
the rules are mandatory. And
you didn’t make any of the rules…they did, so it’s out of
your control. This is
the level at which most people play the game of life.
We all think of football as a being a game, but
knowing that, we still think it’s real.
If your team doesn’t win the championship, you might take
it very personally and become upset about it and life in general.
Somehow, you might feel less of a person just because your
team didn’t win the Superbowl.
And yet only one team out of 31 will do so each year, so
your odds are about 3.3% of having a team win the Superbowl.
In fact, I guess I should be happy that the Packers have
won three Superbowls in the 35 years since that trophy was first
awarded. That’s
about 10% of the time and about 3 times the rate that one might
consider fair.
Conscious Participation: The next level at which you can play is consciously and
voluntarily. When you
realize you are playing a game and you decide to do so
voluntarily, then you have a real chance in the game because you
are now at a level of awareness where you can make your own rules
up. This is a huge
jump for most people.
When you begin to think of your participation
in football as being a game, then you can think about it at
another level. Suddenly,
the game takes on a new dimension because you can make up your own
rules—at least as far as your participation is concerned.
For example, you can decide that you’ll be happy if the
team simply improves from last year.
Or you can decide that your happiness has nothing to do
with the team’s performance.
Hmm, that’s a revolutionary idea!
Or you can decide that if you watch a football game and
your team wins, you can be ecstatic, but that you won’t have any
emotions if your team loses.
It’s all your choice because you start to make up the
rules as soon as you begin to realize that your participation in
the game is voluntary.
Wait a minute, you might say, people don’t
really make up their own rules.
The owners decide what the football rules are each year!
That’s true, but within that framework, everyone can
still make up their own rules.
You can decide as a fan that you’ll only go to one game
each year and that you’ll be delighted for whichever team wins
the game. That way,
you leave the game happy no matter what the score will be. At the opposite end of the extreme, if your role is that of
an owner, you can determine how big a role you have in making up
the rules, including determining how those rules might influence
you financially.10
As a coach, you have lots of leeway about making up rules.
Yes, you have to play within the overall structure of the
game, but you can control how your players operate within the
structure and to some extent how willing your players will be to
break the rules. In
addition, you can make up your whole set of rules that guide the
conduct of your players. Even
players can make up their own rules about their level of effort,
participation, willingness to bend the rules, etc. that they bring
to the game. And the
more you understand your freedoms, within the rules, the more
likely you are to win the game.
Conscious Non-Participation: The final level, the most advanced level, is conscious non
participation. Any
game you decide to play (consciously or unconsciously) will limit
you. First, the game defines you and as soon as you define
yourself, you narrow yourself and limit who you are.
For example, when I say “I’m a Packer fan” my internal feeling is that I’m part of an exclusive club
that makes me very special. The
club becomes even more exclusive when I say, “I’m also a
Packer stockholder.” Yet,
in reality, all I’ve done is limit myself by narrowing my focus.
Suddenly, I’m only a Packer fan.
I don’t get to be joyful when another club wins the
Superbowl (and that’s going to happen most years).
I don’t get to cheer when Kurt Warner throws six TDs and
the Rams win their game by 40 points because that’s not what
Packer fans do. If
anything, that becomes a threat to me because some other team
might be better than my team.
Do you see how calling myself a Packer Fan narrows down my
definition of who I am and limits me?
In addition, games tend to make things
exclusive and narrow down who is “in” and who is “out.”
While this might make me feel important when my team is
winning and I’m in, most of the time (on the average) they
probably will not win and I’m going to feel bad.
And it’s all because I’ve narrowed my definition of
what makes me feel important.
Thus, games very definitely limit the
participants. And
when you begin to realize that, you can step out of the game.
Does this mean that I’m going to decide not to be a
Packer fan. I don’t know, but I do know that my team is in the playoffs
this year.
However, in the meantime, the Packers have only
qualified for the fourth playoff spot and it’s quite possible
that they could be eliminated in the first round.
Thus, I could become very sad, especially if I allow my
sense of who I am to be determined by how well the Packers do at
the end of the season. And if I were to do that, then my chances of being sad at the
end of any given season are quite large.
Furthermore, let’s assume the Packer’s win
the Superbowl. As a
result, I get a momentary high (lasting a day or two at most),
followed by the realization of “what’s next?”
What’s next is that other teams will attempt to hire away
the Packer’s best coaches and players. In addition, they’ll face a very tough schedule next year
and it will be very hard for them to repeat as champions. (They
play five of this year’s playoff teams on the road next year.)
They’ll have the last pick in the NFL draft.
Thus, no matter what happens, I’m probably in for a let
down. That’s
not a very happy prospect—and this will occur if the best
possible scenario occurs and they win the Superbowl.
As a result, I can decide to exit the game and
avoid all of these letdowns.
Suddenly, I’m no longer limiting myself.
Instead, I’m expanding myself.
I don’t define myself at all by how well the Green Bay
Packers (or any other football team, for that matter) perform.
That’s a much more whole and complete approach.
However, many people enjoy the high of identifying with a
big winner so much, that they are willing to constantly go through
the downs that also occur.
The
Money Game
We’re going to look at the money game from
the three levels of participation.
First, we’ll look at the money game from the
participation level of the average American, which is unconscious
participation in the game. These
people play the game robotically without understanding the rules.
The result is that they are, at best, average performers,
but remember most of these people don’t even know that they are
playing a game.
Next, we’ll look at the money game from the
viewpoint of those who consciously play the game and thus become
capable of making their own rules.
When you compare the rules and presuppositions of this
group with those of the first group, you should understand why
people who adopt these rules tend to win the money game.
Lastly, we’ll look at the money game from
someone who might decide that they don’t want to play this
game—or any other game for that matter.
We’ll look at the person who takes a more spiritual view
of money and the assumptions behind it.
The Game as Most American’s Play It:
The
average person tends to have the rules and presuppositions of the
money game imposed upon them.
They are largely unaware of these rules, so they are
totally controlled by them. And
when you study the presuppositions and rules that they’ve
adopted, you’ll understand why they don’t do very well at the
money game. They
don’t even know they are playing a game. See Table One. |